As a product design intern at Fuzz, I worked on a variety of client products, engagement pitches, and internal projects.
I worked on Fuzz Chops, a conceptual demo app designed to showcase various iOS capabilities through a guided story experience that centered around Fuzz culture.
This included conceptualizing a story flow, evaluating build feasibility, UI design, as well as experimenting with some fun illustrations and animations.
On Tapwiser, one of the largest ongoing engagements at Fuzz, I performed periodic design QA, and designed Android versions of existing iOS features in accordance to Material Design guidelines.
I built interactive prototypes using Principle to illustrate interactions that are difficult to visualize with static wireframes.
I worked on sample UI exploration, illustrations, and tech diagrams for an engagement pitch presentation that ended up winning a major engagement.
I performed an UX audit of the landing pages and online ordering experience of 75 fast casual brands and compiled the findings into meaningful quantitative and qualitative summaries.